Learning Design and Technology Mindmap for 6330 Penny HOU

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Learning Design and Technology
Mindmap for 6330
Penny HOU
1.
Design of Learning/Instructional Products
Introduction
1.
Instructional Design
1.1.
About Instructional Design
1.2.
Instructional Design in wikipedia
2.
Kinds of Learning/Instructional Products
2.1.
In Educational Institutions
2.1.1.
ICT in Class
2.1.2.
Partly E-learning
2.1.3.
Flexible Learning
2.1.3.1.
- provide services resources and tools
2.1.4.
Distance Education
2.1.4.1.
- provide education at distance
2.1.4.2.
- focus on bringing courses on-line
2.1.4.3.
- products and services are inseparable
2.1.5.
Education Staff Development
2.1.5.1.
- solve organizational training needs
- develop skills of learning, thinking and communication
- acquire ability to use technology to learn, to solve problems, to regulate learners' own thinking, orgnize, interpret and represent what they know to others, to communicate to find and make sense of information, to apply and innovate
- improve and enable processes of effective learning to take place
2.2.
In Commercial Environment
2.2.1.
Solve own training needs
2.2.1.1.
- to train employees, management, partners, existing/potential customers
2.2.2.
Provide specialized e-training
2.2.2.1.
- corporate universities towards certification and non-certification
2.2.3.
Develop digital content for sale
2.2.3.1.
- knowledge objects
2.2.3.2.
- learning objects
2.2.3.3.
- entire courses
2.2.3.4.
- accompanying material
2.2.4.
Develop custom solutions for a client
2.2.4.1.
- develop according to a client's needs, environment, curriculum content, scale of investment
3.
Context for Learning/Instructional Design
3.1.
Outsourcing
3.1.1.
Entire project
3.1.2.
Parts of a project
3.1.2.1.
- partners
- constructors/Vendors
- consultants
- freelancers
3.2.
In-House
3.2.1.
One-man job
3.2.2.
Team work
3.2.2.1.
- project manager
- instructional designer
- multimedia designer
- multimedia author/programmer
3.2.3.
Inter-departmental activity
3.3.
Buy Existing Product/Solution
3.3.1.
Of-the-shelf
3.3.2.
Another company
3.3.3.
Educational/Training provider
4.
Project Development Stages
4.1.
Analysis
4.2.
Design
4.3.
Development
4.4.
Implementation
4.5.
Evaluation
2.
Instructional Design & Learning Theory
2.1.
A model is a mental picture that helps us understanding something we cannot see or experience directly.
(Dorin, Demmin & Gabel, 1990)
2.1.1.
Instructional Design Models
2.1.1.1.
Linear Model by Dick & Carey (1990)
2.1.1.1.1.
2.1.1.2.
Spiral Model by Romiszowski (1981)
2.1.1.2.1.
2.1.1.3.
Rapid Prototyping Model by Tripp & Bichelmeyer (1990)
2.1.1.3.1.
2.1.1.4.
Oval Model by Kemp (1985)