IGirl

Depends
IGirl
AppStore tasks
Define a name not being used
Fonsoft
TODO Complete
Testing
Beta testers
Technical Backlog
AI
Implementation
Tune variables and matrixes
UI
Graphical Design
LavandaInk initial screen
Splash screen
Menus
Game controls
Items
Dialogs
Main bar (i.e. bar with pause, dialogs and items buttons)
Implementation
Splash, Menus and game controls implemented with mock design.
Implement final design
Splash screen not implemented
Main menu
Help and About us menus not implemented
Pause menu
Help, Sound On/Off not implemented
Items
Design
Define list of items
Current
Rings
Flowers
Money
Drink
Chocolate
New
Kiss -- Could be an item
Subtopic 3
Define life cycle (i.e. when are shown or hidden)
Graphical design
Implementation
Life cycle logic
Create sprites and integrate into game
Dialogs
Dialogs animations don´t look good
Dialogs
Tools
Tool to generate dialogs
Finish implementation
Tool to convert dialogs to Lvk format
Implementation
Dialogs auto-generated
Polish
Convert to Lvk Format
Integrate into game
Dialogs written by us
Write!
Polish
Convert to Lvk Format
Integrate into game
Animations
Reactions
Transitions
Some transitions require some extra frames to get a smoother transition
Some animations (i.e. the raw images) are not converted with lvk format. There are very similar reactions. Check if it is worth
Identify frames missing. Check if it is worth
If required. Contact Nico and ask for more frames
Integrate new frames
Currently we have new frames to integrate for transition HandsOnPocket <-> CrossedArms
Loop animations
Loop animations are very basic: Only one or two frames. Too static
Tasks
Identify frames to use for loop animations
Talk with Nico to create new frames for loop animations
Create new frames
Add new frames to animations
Sounds
Music
Define style
Two alternatives
Compose music according style
Find music according style
Integrate into game
Fx
Define Fx's list
Two alternatives
Compose Fx's
Find Fx's
Integrate into game
Bugs
1.
P1
1.
When the level ends the game crashes
Steps
Select play menu
Wait until the time runs out
The game crashes
Stacktrace
2.
The game shows debug information by default.
Steps
Select play menu
Debug information everywhere
Hide all debug information by default. Add Macros to turn on/off debug info
3.
The game starts showing dialogs and items overlapped
Steps
Select play menu
Note dialogs and items are overlapped
Subtopic 3
4.
When the hide dialogs buttons is pressed, the boxes disappear but labels don't
Steps
1.
Press button to hide dialogs
2.
Note labels are visible
2.
P2
1.
Items box arrows scroll elements even if there is no more items
2.
Girl sometimes does not answer
3.
Popup dialog (used for too long dialogs) spills out
4.
The game ends because of timeout but the girl continues speaking.
5.
Sometimes dialogs and items appear at the same time
6.
After resuming game, the music starts playing
7.
Girl sometimes stop answering
1.
This seemed to happen only if we were using the lite version of the girl sprites where some animations are missing. The girl looped forever in the state Reacting
8.
You can say another question while girl is still answering the previous question
9.
Dialogs can be moved/selected while the game is paused
Color references
Task to be made by Graphical Designer
Task to be made by Sound/Music Designer
Task to be done by Nico's teams
Lvk creative stuff
There is a transition that is played and it shouldn't
Steps
Define
8